Locations and Terrains
The location and terrain oracle gives you a place with a short description. Roll a d100 and read the location and its atmosphere. Perfect to populate a map or improvise an arrival. A solid base for exploration in solo RPG.
How to use it
Roll a d100. Match the result to the “Die” column of the table below and read the matching row. When an entry covers a range (e.g. 4–7), any result in that span gives the same result.
Full results table
| Die | Result | Description |
|---|---|---|
| 1 | Ancient ruins | Description : Remains of a past civilization, collapsed columns, eroded statues |
| 2 | Village | Description : Small cluster of dwellings, basic shops, wary inhabitants |
| 3 | Dense forest | Description : Tightly packed trees, little light penetrates, barely visible paths |
| 4 | Cave or cavern | Description : Opening in the rock, darkness, humidity, unsettling echoes |
| 5 | River or lake | Description : Clear or murky water, fishing possibility, presence of animals |
| 6 | Trade route | Description : Maintained path, occasional travelers, possibility of merchant convoy |
| 7 | Rolling hills | Description : Uneven terrain, extended visibility at the summit, natural shelters |
| 8 | Swamp | Description : Stagnant water, unstable ground, putrid vegetation, unsettling mists |
| 9 | Isolated outpost | Description : Small fort, watchtower or relay, occupied or abandoned |
| 10 | Mystical place | Description : Stone circle, gigantic tree, spring with strange properties |
| 11 | Abandoned temple | Description : Ancient sanctuary, altars, statues of deities, perhaps still inhabited by guardians |
| 12 | Deep canyon | Description : Steep rocky walls, river below, amplified echo, perilous paths |
| 13 | Desolate plain | Description : Vast desert expanse, little vegetation, distant horizon, intense heat or cold |
| 14 | Underground city | Description : Network of tunnels and developed caverns, artificial lighting, hidden population |
| 15 | Seaport | Description : Boats at dock, sailors, smell of fish and salt, exotic trades |
| 16 | Ancient cemetery | Description : Tombstones overgrown with vegetation, crypts, heavy and silent atmosphere |
| 17 | Palace or manor | Description : Imposing building, richly decorated, manicured gardens, guards and servants |
| 18 | Tropical jungle | Description : Lush vegetation, stifling humidity, sounds of exotic animals, hidden dangers |
| 19 | Steep mountain | Description : Rocky peaks, snow at the summit, narrow paths, hidden caves and plateaus |
| 20 | Dimensional portal | Description : Visible space distortion, mystical energies, potential guardians, unknown destination |
| 21 | Oasis | Description : Water source surrounded by lush vegetation in the middle of an arid area, refuge for travelers and animals |
| 22 | Forgotten library | Description : Room filled with ancient books and scrolls, lost knowledge, perhaps guarded by scholars |
| 23 | Active volcano | Description : Smoking mountain, intense heat, lava rivers, unstable ground, fire-adapted creatures |
| 24 | Archipelago | Description : Set of islands connected by natural or artificial bridges, isolated communities, hidden treasures |
| 25 | Alchemical laboratory | Description : Room filled with vials, stills and strange devices, chemical odors, abandoned experiments |
| 26 | Natural sanctuary | Description : Preserved area where nature flourishes without intervention, rare animals, powerful medicinal plants |
| 27 | Abandoned mine | Description : Network of tunnels and excavated chambers, rotting wooden supports, remaining precious ores, risk of collapse |
| 28 | Floating citadel | Description : Massive structure kept aloft by magic or ancient technology, accessible only by air |
| 29 | Arena | Description : Circular amphitheater for fights or shows, stands, noble boxes, underground rooms for fighters |
| 30 | Energy nexus | Description : Convergence point of natural or magical energies, strange phenomena, altered creatures, amplified powers |
| 31 | Celestial Library | Description : Vast hall with endless shelves, rare tomes, forbidden knowledge |
| 32 | Floating Market | Description : Stalls on boats or pontoons, shouting merchants, exotic goods |
| 33 | Ancient Stone Bridge | Description : Massive arch worn by time, guarded or partly collapsed |
| 34 | Wizard's Tower | Description : Tall stone column, stacked rooms, laboratories and occult symbols |
| 35 | Mountain Monastery | Description : Buildings clinging to the slope, discreet monks, deep tolling bell |
| 36 | Nomad Camp | Description : Colorful tents, herds, campfires, little-known traditions |
| 37 | Sunken Ruins | Description : Remains submerged in clear water, underwater columns and statues |
| 38 | Coral Reef | Description : Living reef, multicolored fish, dangerous currents |
| 39 | Salt Desert | Description : Cracked white plain as far as the eye can see, blinding heat, mirages |
| 40 | Coastal Cliff | Description : Wall plunging into the sea, sea spray, birds' nests, sea caves |
| 41 | Misty Valley | Description : Fog-filled bottom, streams, gnarled trees, reduced visibility |
| 42 | Sacred Waterfall | Description : Venerated waterfall, miraculous pool, praying pilgrims |
| 43 | Enchanted Grove | Description : Luminescent trees, air charged with magic, supernatural silence |
| 44 | Fairy Clearing | Description : Patch of soft grass, mushroom rings, dancing lights |
| 45 | Marble Quarry | Description : Cut marble blocks, stone tiers, abandoned tools |
| 46 | Ancient Forge | Description : Cold furnace, massive anvil, stacked rusted weapons |
| 47 | Artisan's Workshop | Description : Bench laden with tools, works in progress, smell of wood and glue |
| 48 | Crossroads Inn | Description : Building at the meeting of roads, passing travelers, rumors and ale |
| 49 | Slave Market | Description : Platforms and cages, merchants' cries, misery and cruelty |
| 50 | Underground Prison | Description : Cells carved into rock, guarded corridors, distant moaning |
| 51 | Catacombs | Description : Galleries of stacked bones, burial niches, stale air |
| 52 | Ossuary | Description : Chapel lined with skulls, macabre altar, reverence or dread |
| 53 | Temple of the Sun | Description : Edifice open to the sky, altar of light, zealous priests |
| 54 | Ruined Chapel | Description : Half-collapsed walls, broken stained glass, moss-covered pews |
| 55 | Ship Graveyard | Description : Stranded ship hulls, broken masts, fog and looters |
| 56 | Beached Wreck | Description : Sand-covered hull, flooded holds, possibly intact cargo |
| 57 | Isolated Lighthouse | Description : Tower battered by waves, flickering lantern, solitary keeper |
| 58 | Coastal Fort | Description : Small stone fort, rusted cannons, view of the sea |
| 59 | Ancient Battlefield | Description : Churned earth strewn with weapons, bones, memories of slaughter |
| 60 | Abandoned Trenches | Description : Network of muddy ditches, barbed wire, collapsed shelters |
| 61 | Astronomical Observatory | Description : Broken dome, giant shattered telescope, yellowed star charts |
| 62 | Watchpost | Description : Raised platform, clear view, warning horn and embers |
| 63 | Great World Tree | Description : Colossal tree, bridge-like roots, ecosystem in its branches |
| 64 | Crystal Lagoon | Description : Transparent turquoise water, white sand bottom, deceptive calm |
| 65 | Boiling Geysers | Description : Jets of steam and scalding water, colored ground, sulfur smell |
| 66 | Hot Springs | Description : Steaming pools, soothing thermal water, enveloping vapor |
| 67 | Blue Glacier | Description : Bluish ice cliff, deep crevasses, icy wind |
| 68 | Snowy Peaks | Description : Sharp white summits, thin air, possible avalanches |
| 69 | Endless Steppe | Description : Short grass rippling in the wind, empty horizon, vast sky |
| 70 | Golden Savanna | Description : Tall blond grasses, lone acacias, abundant wildlife |
| 71 | Lush Canopy | Description : Continuous foliage overhead, vines, teeming life |
| 72 | Mangrove | Description : Tangled roots in brackish water, mud, winding creeks |
| 73 | Frozen Tundra | Description : Frost-hardened ground, lichens, white silence, biting winds |
| 74 | Irradiated Zone | Description : Barren terrain, unhealthy air, strange mutations, invisible danger |
| 75 | Lava Fields | Description : Frozen and smoking flows, glowing cracks, deadly heat |
| 76 | Volcanic Vent | Description : Shaft spewing smoke and ash, vitrified walls, low rumble |
| 77 | Bottomless Abyss | Description : Black chasm with no visible bottom, lost echoes |
| 78 | Yawning Chasm | Description : Deep scar in the ground, fragile bridges, guaranteed vertigo |
| 79 | Crystal Caverns | Description : Giant geodes, prismatic reflections, musical echo |
| 80 | Mushroom Galleries | Description : Giant luminescent mushrooms, spores in the air, soft ground |
| 81 | Giant Hive | Description : Honeycomb structures, constant humming, stores of honey |
| 82 | Creature's Nest | Description : Pile of branches and bones, fragile eggs, parents nearby |
| 83 | Underground Burrow | Description : Dug tunnels, earthen chambers, musky smell |
| 84 | Secret Tunnel | Description : Passage hidden in rock, narrow and dark, uncertain exit |
| 85 | Rope Bridge | Description : Worn suspension bridge, missing planks, void below |
| 86 | Ancient Staircase | Description : Monumental steps carved with symbols, leading into the unknown |
| 87 | Bottomless Well | Description : Stone well whose depth defies reason, cold draft |
| 88 | Magic Fountain | Description : Water with strange virtues, endlessly pouring statues, wishes granted or cursed |
| 89 | Throne Room | Description : Vast solemn hall, imposing throne, faded tapestries |
| 90 | Ruined Keep | Description : Gutted central tower, cracked walls, suspended stairways |
| 91 | Leaning Belfry | Description : Tilted bell tower, cracked bell, ominous creaking |
| 92 | Abandoned Mill | Description : Frozen wheel, broken millstones, flour dust and cobwebs |
| 93 | Isolated Farm | Description : Wooden buildings, fallow fields, abandoned animals |
| 94 | Fishermen's Hamlet | Description : Wooden houses, boats pulled ashore, nets and smell of tide |
| 95 | Merchant City | Description : Busy streets, bazaars, powerful guilds, wealth and misery |
| 96 | Thieves' Quarter | Description : Twisting alleys, shady taverns, shifty glances |
| 97 | Academy of Magic | Description : Towers and lecture halls, robed students, risky experiments |
| 98 | Underground Arena | Description : Torch-lit fighting pit, rough stands, betting |
| 99 | Elemental Portal | Description : Arch vibrating with raw energy, one dominant element, instability |
| 100 | Lawless Zone | Description : Territory without authority, militias and raiders, every man for himself |
Frequently asked questions
What is the “Locations and Terrains” oracle in IMAGINARIUM?
Locations and Terrains is a d100 oracle from the IMAGINARIUM generator, made for solo RPG. The table above lists all 100 entries, each giving a result to read after the roll.
How do you use the “Locations and Terrains” oracle?
Roll the listed die (d100), match the result to the “Die” column, then read the matching row. If the result falls in a range (e.g. 1), use the associated entry.
Do you need a Game Master to use this oracle?
No. IMAGINARIUM oracles are built for solo play, but work just as well in a group when the GM wants to improvise.
Is the “Locations and Terrains” generator free?
Yes, the “Locations and Terrains” generator and table are completely free, bilingual (FR/EN) and require no signup, on imaginarium.jnk.ovh.