IMAGINARIUM

Oracle Cards

Locations and Terrains

The location and terrain oracle gives you a place with a short description. Roll a d100 and read the location and its atmosphere. Perfect to populate a map or improvise an arrival. A solid base for exploration in solo RPG.

How to use it

Roll a d100. Match the result to the “Die” column of the table below and read the matching row. When an entry covers a range (e.g. 4–7), any result in that span gives the same result.

Full results table

Full table: 100 entries
Die Result Description
1 Ancient ruins Description : Remains of a past civilization, collapsed columns, eroded statues
2 Village Description : Small cluster of dwellings, basic shops, wary inhabitants
3 Dense forest Description : Tightly packed trees, little light penetrates, barely visible paths
4 Cave or cavern Description : Opening in the rock, darkness, humidity, unsettling echoes
5 River or lake Description : Clear or murky water, fishing possibility, presence of animals
6 Trade route Description : Maintained path, occasional travelers, possibility of merchant convoy
7 Rolling hills Description : Uneven terrain, extended visibility at the summit, natural shelters
8 Swamp Description : Stagnant water, unstable ground, putrid vegetation, unsettling mists
9 Isolated outpost Description : Small fort, watchtower or relay, occupied or abandoned
10 Mystical place Description : Stone circle, gigantic tree, spring with strange properties
11 Abandoned temple Description : Ancient sanctuary, altars, statues of deities, perhaps still inhabited by guardians
12 Deep canyon Description : Steep rocky walls, river below, amplified echo, perilous paths
13 Desolate plain Description : Vast desert expanse, little vegetation, distant horizon, intense heat or cold
14 Underground city Description : Network of tunnels and developed caverns, artificial lighting, hidden population
15 Seaport Description : Boats at dock, sailors, smell of fish and salt, exotic trades
16 Ancient cemetery Description : Tombstones overgrown with vegetation, crypts, heavy and silent atmosphere
17 Palace or manor Description : Imposing building, richly decorated, manicured gardens, guards and servants
18 Tropical jungle Description : Lush vegetation, stifling humidity, sounds of exotic animals, hidden dangers
19 Steep mountain Description : Rocky peaks, snow at the summit, narrow paths, hidden caves and plateaus
20 Dimensional portal Description : Visible space distortion, mystical energies, potential guardians, unknown destination
21 Oasis Description : Water source surrounded by lush vegetation in the middle of an arid area, refuge for travelers and animals
22 Forgotten library Description : Room filled with ancient books and scrolls, lost knowledge, perhaps guarded by scholars
23 Active volcano Description : Smoking mountain, intense heat, lava rivers, unstable ground, fire-adapted creatures
24 Archipelago Description : Set of islands connected by natural or artificial bridges, isolated communities, hidden treasures
25 Alchemical laboratory Description : Room filled with vials, stills and strange devices, chemical odors, abandoned experiments
26 Natural sanctuary Description : Preserved area where nature flourishes without intervention, rare animals, powerful medicinal plants
27 Abandoned mine Description : Network of tunnels and excavated chambers, rotting wooden supports, remaining precious ores, risk of collapse
28 Floating citadel Description : Massive structure kept aloft by magic or ancient technology, accessible only by air
29 Arena Description : Circular amphitheater for fights or shows, stands, noble boxes, underground rooms for fighters
30 Energy nexus Description : Convergence point of natural or magical energies, strange phenomena, altered creatures, amplified powers
31 Celestial Library Description : Vast hall with endless shelves, rare tomes, forbidden knowledge
32 Floating Market Description : Stalls on boats or pontoons, shouting merchants, exotic goods
33 Ancient Stone Bridge Description : Massive arch worn by time, guarded or partly collapsed
34 Wizard's Tower Description : Tall stone column, stacked rooms, laboratories and occult symbols
35 Mountain Monastery Description : Buildings clinging to the slope, discreet monks, deep tolling bell
36 Nomad Camp Description : Colorful tents, herds, campfires, little-known traditions
37 Sunken Ruins Description : Remains submerged in clear water, underwater columns and statues
38 Coral Reef Description : Living reef, multicolored fish, dangerous currents
39 Salt Desert Description : Cracked white plain as far as the eye can see, blinding heat, mirages
40 Coastal Cliff Description : Wall plunging into the sea, sea spray, birds' nests, sea caves
41 Misty Valley Description : Fog-filled bottom, streams, gnarled trees, reduced visibility
42 Sacred Waterfall Description : Venerated waterfall, miraculous pool, praying pilgrims
43 Enchanted Grove Description : Luminescent trees, air charged with magic, supernatural silence
44 Fairy Clearing Description : Patch of soft grass, mushroom rings, dancing lights
45 Marble Quarry Description : Cut marble blocks, stone tiers, abandoned tools
46 Ancient Forge Description : Cold furnace, massive anvil, stacked rusted weapons
47 Artisan's Workshop Description : Bench laden with tools, works in progress, smell of wood and glue
48 Crossroads Inn Description : Building at the meeting of roads, passing travelers, rumors and ale
49 Slave Market Description : Platforms and cages, merchants' cries, misery and cruelty
50 Underground Prison Description : Cells carved into rock, guarded corridors, distant moaning
51 Catacombs Description : Galleries of stacked bones, burial niches, stale air
52 Ossuary Description : Chapel lined with skulls, macabre altar, reverence or dread
53 Temple of the Sun Description : Edifice open to the sky, altar of light, zealous priests
54 Ruined Chapel Description : Half-collapsed walls, broken stained glass, moss-covered pews
55 Ship Graveyard Description : Stranded ship hulls, broken masts, fog and looters
56 Beached Wreck Description : Sand-covered hull, flooded holds, possibly intact cargo
57 Isolated Lighthouse Description : Tower battered by waves, flickering lantern, solitary keeper
58 Coastal Fort Description : Small stone fort, rusted cannons, view of the sea
59 Ancient Battlefield Description : Churned earth strewn with weapons, bones, memories of slaughter
60 Abandoned Trenches Description : Network of muddy ditches, barbed wire, collapsed shelters
61 Astronomical Observatory Description : Broken dome, giant shattered telescope, yellowed star charts
62 Watchpost Description : Raised platform, clear view, warning horn and embers
63 Great World Tree Description : Colossal tree, bridge-like roots, ecosystem in its branches
64 Crystal Lagoon Description : Transparent turquoise water, white sand bottom, deceptive calm
65 Boiling Geysers Description : Jets of steam and scalding water, colored ground, sulfur smell
66 Hot Springs Description : Steaming pools, soothing thermal water, enveloping vapor
67 Blue Glacier Description : Bluish ice cliff, deep crevasses, icy wind
68 Snowy Peaks Description : Sharp white summits, thin air, possible avalanches
69 Endless Steppe Description : Short grass rippling in the wind, empty horizon, vast sky
70 Golden Savanna Description : Tall blond grasses, lone acacias, abundant wildlife
71 Lush Canopy Description : Continuous foliage overhead, vines, teeming life
72 Mangrove Description : Tangled roots in brackish water, mud, winding creeks
73 Frozen Tundra Description : Frost-hardened ground, lichens, white silence, biting winds
74 Irradiated Zone Description : Barren terrain, unhealthy air, strange mutations, invisible danger
75 Lava Fields Description : Frozen and smoking flows, glowing cracks, deadly heat
76 Volcanic Vent Description : Shaft spewing smoke and ash, vitrified walls, low rumble
77 Bottomless Abyss Description : Black chasm with no visible bottom, lost echoes
78 Yawning Chasm Description : Deep scar in the ground, fragile bridges, guaranteed vertigo
79 Crystal Caverns Description : Giant geodes, prismatic reflections, musical echo
80 Mushroom Galleries Description : Giant luminescent mushrooms, spores in the air, soft ground
81 Giant Hive Description : Honeycomb structures, constant humming, stores of honey
82 Creature's Nest Description : Pile of branches and bones, fragile eggs, parents nearby
83 Underground Burrow Description : Dug tunnels, earthen chambers, musky smell
84 Secret Tunnel Description : Passage hidden in rock, narrow and dark, uncertain exit
85 Rope Bridge Description : Worn suspension bridge, missing planks, void below
86 Ancient Staircase Description : Monumental steps carved with symbols, leading into the unknown
87 Bottomless Well Description : Stone well whose depth defies reason, cold draft
88 Magic Fountain Description : Water with strange virtues, endlessly pouring statues, wishes granted or cursed
89 Throne Room Description : Vast solemn hall, imposing throne, faded tapestries
90 Ruined Keep Description : Gutted central tower, cracked walls, suspended stairways
91 Leaning Belfry Description : Tilted bell tower, cracked bell, ominous creaking
92 Abandoned Mill Description : Frozen wheel, broken millstones, flour dust and cobwebs
93 Isolated Farm Description : Wooden buildings, fallow fields, abandoned animals
94 Fishermen's Hamlet Description : Wooden houses, boats pulled ashore, nets and smell of tide
95 Merchant City Description : Busy streets, bazaars, powerful guilds, wealth and misery
96 Thieves' Quarter Description : Twisting alleys, shady taverns, shifty glances
97 Academy of Magic Description : Towers and lecture halls, robed students, risky experiments
98 Underground Arena Description : Torch-lit fighting pit, rough stands, betting
99 Elemental Portal Description : Arch vibrating with raw energy, one dominant element, instability
100 Lawless Zone Description : Territory without authority, militias and raiders, every man for himself

Frequently asked questions

What is the “Locations and Terrains” oracle in IMAGINARIUM?

Locations and Terrains is a d100 oracle from the IMAGINARIUM generator, made for solo RPG. The table above lists all 100 entries, each giving a result to read after the roll.

How do you use the “Locations and Terrains” oracle?

Roll the listed die (d100), match the result to the “Die” column, then read the matching row. If the result falls in a range (e.g. 1), use the associated entry.

Do you need a Game Master to use this oracle?

No. IMAGINARIUM oracles are built for solo play, but work just as well in a group when the GM wants to improvise.

Is the “Locations and Terrains” generator free?

Yes, the “Locations and Terrains” generator and table are completely free, bilingual (FR/EN) and require no signup, on imaginarium.jnk.ovh.

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